Autor Thema: MUGEN 1.0 beendet sich selbst wenn ich den Arcade Modus wähle  (Gelesen 354 mal)

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Offline Game-ZX

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MUGEN 1.0 beendet sich selbst wenn ich den Arcade Modus wähle
...doch nicht nur da. Auch bei Team beendet er immer das Fenster.

Nichts bleibt zurück, keinen Fehlercode, gar nichts. Nutze das Ghost in the Shell MUGEN Screenpack.
Download ist unten. Was mache ich nur falsch? Hat sich irgendwas geändert?

(Und ja, ich nutze 1.0 Charaktere)

http://clubsyn-x-treme.net/-X-Base/index.php?autocom=downloads&showfile=153

Offline Craver1990

Antw: MUGEN 1.0 beendet sich selbst wenn ich den Arcade Modus wähle
« Antwort #1 am: 04. Juli 2011, 05:51:06 »
mhh...

habe das jetzt mal ebend bei mir getestet, aber bei mir leuft es einwandfrei. :-X
lade doch mal das screenpack runter, vielleicht ist der ordner seit der neuinstallation von
WinXP beschädigt oder so.


MFG
Craver1990

Offline Game-ZX

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Antw: MUGEN 1.0 beendet sich selbst wenn ich den Arcade Modus wähle
« Antwort #2 am: 04. Juli 2011, 16:34:30 »
Kann nicht sein.
Ich habe das System komplett neu aufgesetzt.

Das ist ein neues MUGEN...

Mal abgesehen davon, Training klappt.
Und der Watch Mode klappt auch.

Habe auch mal die CFG Datei raus genommen und eine vom frischen 1.0 reingepackt.
Gab aber keinen Unterschied.

Was ist nur los?
Wenn es bei dir klappt, stimmt ja irgendwas bei mir nicht...
« Letzte Änderung: 04. Juli 2011, 18:31:16 von Game-ZX »

Offline ARGYONE

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Antw: MUGEN 1.0 beendet sich selbst wenn ich den Arcade Modus wähle
« Antwort #3 am: 17. Juli 2011, 20:01:51 »
ZX alter alles wird gut ;D
hatte das auch die tage..
das passiert wenn du den Arcade mode nicht richtig ''gerampt'' (wie man so schön auf englisch sacht)
hast..also wenn du im arcade modus dem pc zb sagst er soll mit einem match gegen einen order= 2 character anfangen, du aber zb nur order 1 chars programmiert hast dann denkt der sich: aha der will mich verarschen der hat garkeine 2er dann schieß ich mich jetzt mal selbst ab. ;D

also ich würde dir empfhelen mal VisualSelect runterzuladen.
das ist ein mugentool wo du visuell dein screenpack vor augen hast und per drag and drop deine chars hin und herschieben kannst.
zusätzlich kannst du den chars eigene stages inkl. music und der reihenfolge (order) zuweisen.
ganz untern links gibts dann ein feld wo steht: max. arcade matches.

da legst du fest wieviele matches du gegen welche ''order-characktere'' machen willst.

also nehmen wir mal an du hast insgesamt 8 chars.
du willst jetzt im arcade modus gegen alle 8 kämpfen. einer soll endboss sein.

C= char xy
Ox= order x?

also sagst du dem programm jetzt du willst gegen 2 leichte chars spielen
danach gegen 3 mittlere dann 2 schwere und dann den endboss.

also kriegen die beiden leichten order 1 also

CO1
CO1

dann die mittleren die order 2

CO2
CO2
CO2

die schweren die 3

CO3
CO3

und der boss die 4

CO4

und dein arcade modus fährt sich automatisch runter weil du zb von haus aus da stehen hast du willst mit order 3 chars anfangen aber die sind alle ab werk auf order 1.

lad dir einfach visualselectscreen runter dann erklärt sich das egentlich von selbst.
die benutzeroberfläche ist echt easy.
wenn sonst noch was is schreib gerade ne pn ;) :)

edit: hab gerade gesehn du hast sogar nen tutorial über aracde mode ramping gemacht..hmm ich trau dir jetzt mal zu das du das alles richtig gemacht hast ;D..sonst weiss ich auch nich worans liegt..guck nochmal nach ob das ramping auch wirklich richtig is ansonsten weiss ichs leider auch nich :-X
« Letzte Änderung: 18. Juli 2011, 14:14:45 von argyone »

Offline Game-ZX

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Antw: MUGEN 1.0 beendet sich selbst wenn ich den Arcade Modus wähle
« Antwort #4 am: 19. August 2011, 17:47:16 »
Allerdings.
Ich habe alles richtig gemacht.

Das merkwürdige ist ja, dass ich das nur bei dem einen hatte.
Habe nun wieder diverse andere Screenpacks und da hat es geklappt.  ???

Ich schätze wirklich mal das es am SP lag,
oder aber die Download Datei beschädigt war.

Offline Haha,1

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Antw: MUGEN 1.0 beendet sich selbst wenn ich den Arcade Modus wähle
« Antwort #5 am: 20. August 2011, 15:57:38 »
Also ich hab auch das problem, aber das liegt an einem char

wenn man den char wählt beendet sich das programm ohne irgendeine vorwarnung, leider muss ich noch herausfinden welcher char das ist (habs vergessen)

Offline Bloodless

Antw: MUGEN 1.0 beendet sich selbst wenn ich den Arcade Modus wähle
« Antwort #6 am: 06. November 2011, 22:01:11 »
Hab genau das gleiche Problem...
Komischerweise gings bis jetzt immer, hatte damals keinem eine order zugewiesen nur den Bonusrunden und den Bossen und das ging immer gut, jetzt hab ich gestern mit dem VSelect alles ein bisschen umgeräumt und jedem die Order 1 gegeben.
Soweit so gut, bin dann mal auf Arcade gegangen ums zu testen, doch da wo normaler weise "Kämpfer 1" vs "Kämpfer 2" steht, stand "Kämpfer 1" vs nix, kein bild kein name nix. Als nächstes schoss sich Mugen ab ohne Meldung oder sonst was... ok.. hab ich ein wenig an der Select Datei gearbeitet, ging wenigstens schonmal der normale Arcade Modus, doch wenn ich jetzt auf Team Arcade gehe und gegen 2 Gegner kämpfen will kommt genau der gleiche scheiß -.- Mugen meldet sich ab und ich guck nur dumm ..
Hab auch team vs order reihenfolge angelegt aber trtzdem nix.. Bin echt Ratlos, es ging früher doch immer, Screenpack oder sonistiges hab ich nicht geändert. Hier einmal meine Select Datei, villt hab ich ja einfach irgendwo Mist gebaut.. :
Spoiler für Verstecktes:
;---------------------------------------------------------------------
[Characters]
 ;How to add characters
 ;---------------------
 ;Use the format:
 ;    charname, stagefilename
 ;
 ;eg. For a player with filename "kfm",
 ;    and stage filename "stages/mybg.def"
 ;type (without the semicolon):
 ;    kfm, stages/mybg.def
 ;
 ;If you want to load a different def file, you can enter it
 ;as a directory plus the def file. This example loads up
 ;chars/kfm/alt-kfm.def:
 ;    kfm/alt-kfm.def, stages/mybg.def
 ;
 ;If you put "random" as the stagefilename, then a random stage will
 ;be selected for that player. eg.
 ;    kfm, random
 ;
 ;Zipped characters are also supported.
 ;Place the ZIP file in the chars/ directory. The syntax is as
 ;follows:
 ;    zipname.zip:defname.def, stages/mybg.def
 ;For example, if you have newsuave.def in suave.zip, the syntax is:
 ;    suave.zip:newsuave.def, stages/mybg.def
 ;If your def file has the same name as the zip file (eg. suave.def
 ;in suave.zip), you can just put the name of the zip file alone:
 ;    suave.zip, stages/mybg.def
 ;
 ;Optional parameters may follow on the same line, separated
 ;by commas. Each parameter has the form:
 ;    paramname = paramvalue
 ;where paramname is the name of the parameter type, and
 ;paramvalue is the value to assign that parameter.
 ;The optional parameters are:
 ;
 ; - music
 ;   Set the paramvalue to the name of the music file to use
 ;   as the BGM for that character. This overrides the bgmusic
 ;   parameter in the stage's .def file, so you can re-use the
 ;   same stage for multiple characters, but have a different
 ;   BGM playing for each person.
 ;
 ; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage
 ;   in the stage select list (in VS, training modes, etc)
 ;
 ; - order
 ;   Set the paramvalue to the ordering priority to give the
 ;   character. Valid values are from 1 to 10. A smaller value
 ;   means you will fight the character sooner. You will never
 ;   fight an order 2 character before an order 1 character,
 ;   and never an order 3 character before an order 2 one.
 ;   For example, you might want to set your boss character
 ;   to have order=3. The default order value is 1 if you omit
 ;   this param. See *.maxmatches under [Options] for how to
 ;   limit the number of matches per order priority.
 ;
 ;   Some examples:
 ;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3
 ;
 ;You can also add a randomize icon to the select screen. To do
 ;this, put the word "randomselect" on a line of its own, with no
 ;extra parameters.
 ;
 ;Insert your characters below.


-/
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-/ -(Street Fighter)-
-/
Ryu, stages\CvsRyu.def, order=1
ssf2x_ryu, stages\RYUBG.def, order=1
KenZ, stages\kenbg.def, order=1
sf3ken, stages\sf3siken.def, order=1
Dan, stages\SS3-Kuroko.def, order=1
Sakura, stages\DD-Amon.def, order=1
ShinGouki, stages\GoukenTempleNight.def, order=1
balrog, stages\aof2micky.def, order=1
bisonAlpha, stages\ssf2x_vega.def, order=1
vega, stages\meson.def, order=1
dhalsim, stages\jubey.def, order=1
Cammy, stages\guilebg.def, order=1
Honda, stages\WaterfallDojo.def, order=1
Adon, random, order=1
ajuli, stages\backyard.def, order=1
blanka, stages\Brazil.def, order=1
carlos, stages\alfred.def, order=1
cody, stages\jailbrk.def, order=1
deejay, stages\duckkingspecialducks.def, order=1
gen, stages\MartialMaster_DrunkMasterStage.def, order=1
feilong, stages\China-rbs.def, order=1
SagatZ, stages\sfz3_sagat2.def, order=1
gou, random, order=1
guilesfa, stages\guilebg.def, order=1
MasterChunLi, stages\sfachunli.def, order=1
-/
-/
-/
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-/
-/l
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-/
Ryu\NormalRyu.def, stages\RYUBG.DEF, order=1
EvilRyu, stages\EvilRyubg.def, music=sound\evilryubg.mp3, order=1
evilken, stages\arremerni.def, order=1
Ryu\MasterRyu.def, stages\RYUBG.DEF, order=1
sf4_ryu, stages\SFIV_Volcano.def, order=1
Holy Ryu, stages\TheTempleOfTheNightDisciple.def, music=sound\chaosleg.mp3, order=1
DarkRyu, stages\TheTempleOfTheNightDisciple.def, music=sound\chaosleg.mp3, order=1
phantom_ryu, stages\EvilRyubg.def, music=sound\evilryubg.mp3, order=1
Piss Drunk Ryu, stages\AOF_JACKBG.def, order=1
Vindicated Ryu, stages\Onslaught.def, order=1
Vindicated Ken, stages\Onslaught.def, order=1
sf3_ken, stages\SFIV_Volcano.def, order=1
Sensei Ken, stages\underworld.def, order=1
god ken3, stages\PlanetHell.def, order=1
God_Silver, random, order=1
Yun, stages\Feilong.def, order=1
Yang, stages\Feilong.def, order=1
Sf3Urien, stages\sf3tsurien.def, order=1
Sf3Remy, random, order=1
sf4_zangief, stages\SFIV_BeautifulBay.def, order=1
cyber, stages\cave.def, order=1
Zangief, stages\capcomcatch.def, order=1
sf3_twelve, stages\sf3_twelve.def, order=1
cvs2_chang, random, order=1
randomselect
randomselect
-/
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Gouken, stages\SFIV_OldTemple.def, order=1
Master Gouken, stages\SFIV_DesertedTemple.def, order=1
MasterMaiLing, stages\Feilong.def, order=1
balrogsfa, stages\aof2micky.def, order=1
Gill, stages\Zero3_SP31580C.def, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
PocRyu, stages\dock.def, order=1
pocketken, stages\street.def, order=1
PocShinGouki, stages\RedDragonLair.def, order=1
PocDan, random, order=1
PocZangief, stages\capcomcatch.def, order=1
PocAkuma, random, order=1
PocChunli, stages\backyard.def, order=1
PocSakura, stages\Village.def, order=1
-/
-/
-/
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-/
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-/
-/
-/
-/ -(megaman - NES)-
-/
x, stages\ZX-highway.def, music=sound\x.mp3, order=1
megamanx, stages\ZX-highway.def, music=sound\x.mp3, order=1
Maverick Zero, stages\cain_lab.def, order=1
metool, stages\MetPark.def, order=1
ozero\ozero1.def, stages\mmxstage.def, order=1
Bass, random
megamanexe, stages\zx-debug.def, order=1
x3_buff, stages\RM8-NESFrostman.def, order=1
pb_wood, stages\mm7robotmuseum.def, order=1
megateam, stages\mm7robotmuseum.def, order=1
Crashman, stages\mm7robotmuseum.def, order=1
!Elecman, stages\elecmanpf.def, order=1
randomselect
sondevil, stages\heliport.def, order=1
DDragon, stages\ddragon.def, order=1
TFlare, stages\throneroom.def, order=1
Doppel, stages\bwBase2.def, order=1
nesmegaman, stages\RM8-NESFrostman.def, order=1
nesmario, Stages\nsmb.def, order=1
samus, stages\tourian.def, order=1
tmnt, random, order=1
Robocop, stages\WhiteHouseIncident.def, order=1
Thomas, stages\deviltemple5.def, order=1
baddude, stages\street.def, order=1
POW, stages\zeedhq.def, order=1
Shinobi, stages\bamboogarden.def, order=1
randomselect
randomselect
-/
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DragonClaw, stages\PlanetHell.def, order=1
00gunter, random, order=1
DragoV, stages\underworld.def, order=1
hauzer, random, order=1
Diablo, random, order=1
talon, random, order=1
vertigo, random, order=1
tetsu, stages\Cathedral_of_Judgement.def, order=1
Cvs_Kyosuke, random, order=1
cvsbenimaru, random, order=1
cvshaohmaru, random, order=1
cvsmika, random, order=1
cvsyamazaki, random, order=1
cvskuroko, random, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect         


Hwoarang, stages\outback.def, order=1
CvTWJin, stages\underworld.def, music=sound\Jin.mp3, order=1
kazuya, random, order=1
marco, stages\vf2je.def, order=1
king01, stages\arena96.def, order=1
MasterKing, stages\arena96.def, order=1
shingo, stages\the_bank_of_a_river.def, order=1
adel, random, order=1
kensou, stages\Village.def, order=1
chris, stages\alley.def, order=1
rock, stages\bloom.def, order=1
joe, stages\alley.def, order=1
shermie, random, order=1
NeoDio, stages\WHP_neo_dio.def, order=1
grant, random, order=1
DD_Billy, stages\geesenw.def, order=1
dragon, stages\DDr-Hachimanguu.def, order=1
burai_yamamoto, stages\CVS2K-Hansin-highway.def, order=1
kunagi_tenrou, stages\CVS2K-Hansin-highway.def, order=1
Rouga_Zanma, random, order=1
senna, random, order=1
billy, stages\5th.def, order=1
MasterHibiki, stages\cyclists.def, order=1
MasterSean, stages\cyclists.def, order=1
MasterYun, random, order=1
Rugal, stages\rugals.def, order=1
mech_rugal, random, order=1
KoF_Kim_XI, random, order=1
duolon, random, order=1
mukai, random, order=1
chipp, random, order=1
pyron, stages\underworld.def, order=1
Sman, stage\SB2-snow_day.def, order=1
BloodRayne, random, order=1
Firebrand, stages\underworld.def, order=1
Ringlerun, random, order=1
M-MONK, stages\5th.def, order=1
Scorpion, random, order=1
Drunken Master, stages\MartialMaster_DrunkMasterStage.def, order=1
Dread Pirate Roberts, random, order=1
Storm Shadow, random, order=1
Shadowlord, random, order=1
cvsryo, stages\dock.def, order=1
NRyo, stages\flames.def


tung_rb, stages\DDr-Hachimanguu.def, order=1
demitri_svc, stages\cyclists.def, order=1
Brian, random, order=1
cassandra, random, order=1
khan, random, order=1
andy_rb, random, order=1
rubber, random, order=1
griffon, stages\SodomRing.def, order=1
shigen, stages\onibg.def, order=1
Cvs_Mai, random, order=1
UME_TANE, random, order=1
suija, random, order=1
donpatch, random, order=1
axl, stages\ParkingZone-KoF-Rx2, order=1
0Popeye_99_9_DDR_NA, random, order=1
hayato_mc2, stages\GGXX_KLIFF.def, order=1
Hien, random, order=1
pot, stages\GG_potemkin.def, order=1
Morrigan, random, order=1
Karin, random, order=1
Nash, random, order=1
Yuri, stages\bloom.def, order=1
Geese, stages\arena.def, order=1
Nakoruru, stages\GGXX_KLIFF.def, order=1
whip, random, order=1
Cvs_Iori, random, order=1
Fuuma, random, order=1
Jones, stages\duckkingspecialducks.def, order=1
Krizalid-ROTD, random, order=1
Robert-ROTD, random, order=1
Big-ROTD, random, order=1
Sonia, random, order=1
Jimmy, random, order=1
Kang, random, order=1
Pepe, random, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect


aof2micky, stages\aof2micky.def, order=1
Heavy_D', stages\SodomRing.def, order=1
bash, stages\ffringue.def, order=1
T.Hawk_MvC, stages\T-hawk.def, order=1
BATISTA, stages\SodomRing.def, order=1
ReyMysterio, stages\SudomRing.def, order=1
austin, stages\SudomRing.def, order=1
rocky, stages\SudomRing.def, order=1
warrior, stages\capcomcatch.def, order=1
sf3_hugo, stages\98train.def, order=1
guido, random, order=1
Cvs_Raiden, stages\capcomcatch.def, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect


YGoku, stages\earth.def, order=1
GokuHR, stages\tenkaichiHR.def, order=1
GokuAF, stages\dbz_namek_islands.def, order=1
Goku SSJ3, stages\dbz_dead_zone.def, order=1
Goku-Type-Z, stages\dbz_alife_tourn.def, order=1
ssj5 goku, stages\dbz_alife_tourn.def, order=1
ccivegeta, stages\TenkaHD.def, order=1
vegeta2, stages\earth.def, order=1
vegeta, stages\earth.def, order=1
goku, stages\earth.def, order=1
piccolo2, stages\dbz_piccolo_lair.def, order=1
ssjtrunks, stages\Capsulecorp.def, order=1
krillin, dbz_kame_lookout.def, order=1
Cell-JR, stages\cellgame.def, order=1
insectcell, stages\CellGame.def, order=1
cellhd, stages\Cell_game.def, order=1
kidgohan, stages\dbz_namek.def, order=1
songohan, stages\dbz_namek.def, order=1
mrsatan, stages\dbz_satan.def, order=1
dabura, stages\dbz_babadi_ship.def, order=1
burter, stages\dbz_lonesome_battle.def, order=1
Janemba, stages\dbz_time_chamber.def, order=1
friza, stages\dbz_armageddon.def, order=1
freezahd, stages\dbz_frieza_spaceship2.def, order=1
frieza, stages\dbz_frieza_spaceship2.def, order=1
kame, stages\dbz_kame_house.def, order=1
android16, stages\dbz_destruction.def, order=1
drGero, stages\dbz_gero.def, order=1
fatbuu, stages\dbz_basin.def, order=1
buu, stages\dbz_rocks.def, order=1
Naruto, random, order=1
sasuke-kun, random, order=1
sai, random, order=1
Tencha, stages\dinodesert.def, order=1
BrolyLSSJ, stages\dbz_d_city.def, order=1
ginyu, stages\dbz_frieza_spaceship.def, order=1
tenshinhan, stages\dbz_kame_house.def, order=1
inuyasha, random, order=1
sango, random, order=1
DrunkLee, random, order=1
Sasori, stages\bloom.def, order=1
ToaMata, random, order=1
randomselect
randomselect


Superman1, random, order=1
wonder_woman, random, order=1
GhostRider, stages\CVS2K-Hansin-highway.def, order=1
Storm, random, order=1
Crystal, random, order=1
OmegaRed, random, order=1
Thanos, random, order=1
borracha, random, order=1
Luthor, random, order=1
mongul, random, order=1
Etrigan, random, order=1
DrDoom, random, order=1
ElectroBeta, random, order=1
Bishop, random, order=1
Surfer, random, order=1
GLHal, random, order=1
cmarvel, random, order=1
vultureBETA, random, order=1
Steel, random, order=1
Starfire, random, order=1
Parasite, random, order=1
kon-el, random, order=1
ice, random, order=1
venomscorp, random, order=1
Lobo, random, order=1
mole, random, order=1
Hulk_mvc, stages\gammabase.def, order=1
superman, random, order=1
batman, stages\paw_gotham.def, order=1
Infinity Batman, stages\geesenw.def, order=1
Bizarro Batman, stages\gotham.def, order=1
capamerica, stages\WhiteHouseIncident.def, order=1
flash, random, order=1
wolverine, stages\GOW_GOWCAIZERBG.def, order=1
Cyclops, stages\GOW_GOWCAIZERBG.def, order=1
carnage, stages\spideymvsc_night.def, order=1
colossusEX, random, order=1
gambit, stages\moon.def, order=1
rogue, stages\GOW_GOWCAIZERBG.def, order=1
sandman, stages\arena.def, order=1
spiderman, stages\spideymvsc_night.def, order=1
spider-man 2099, stages\umk3_waterfront.def, order=1
Symbiote_Spiderman, stages\spideymvsc_night.def, order=1
sabre, stages\InfinityMoon.def, order=1


Blossom, stages\ppgd-home.def, order=1
Bubbles, stages\ppgd-home.def, order=1
buttercup, stages\ppgd-home.def, order=1
iceman, stages\kulaships.def, order=1
ironman, stages\NuclearPowerPlant.def, order=1
ironman1, stages\NuclearPowerPlant.def, order=1
HarleyQuinn, random, order=1
TheJoker, random, order=1
LizardMan, stages\NuclearPowerPlant.def, order=1
greenranger, stages\RangersStage.def, order=1
redranger, stages\RangersStage.def, order=1
blackranger, stages\RangersStage.def, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect


SuperMario64, Stages\PeachCastle.def, order=1
supermario, stages\ppcastle.def, order=1
poc-mario, stages\smwintro.def, order=1
superpapermario, stages\paperkitchen.def, order=1
superluigi, Stages\HauntedCastle.def, order=1
poc-luigi, stages\nightstage.def, order=1
Paper Luigi, stages\stagemario.def, order=1
bowser, stages\BowserCastle2.def, order=1
chomp, stages\skystage.def, order=1
kt, stages\mushroomkingdom2.def, order=1
ssbbkirby, stages\dreamland.def, order=1
MetaKnight, stages\halberd3.def, order=1
--, stages\kirby_SSU.def, order=1
yoshi3new, stages\yi_forest.def, order=1
eq-PrincessPeach, stages\peachcastle.def, order=1
Daisy, stages\peachcastle.def, order=1
Lakitu, stages\subcon.def, order=1
Piranha, stages\ppcastle.def, order=1
kamek, random, order=1
dk2, stages\mushroomkingdom.def, order=1
diddy, random, order=1
sonicth2, stages\MGZbossRMX.def, order=1
Classic Sonic, stages\GreenHillzone.def, order=1
sonicv2, stages\greenhill.def, order=1
Mrgw, stages\flatzone.def, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect


jshomer2.2, stages\lavavernademoe.def, order=1
evil homer, stages\simpsonshouse.def, order=1
Bartman, stages\springfield.def, order=1
M_Burns, stages\springfieldhospital.def, order=1
peter, stages\GRIFFIN'S HOUSE.def, order=1
chicken, stages\drunkenclamn.def, order=1
bender, stages\ship.def, order=1
leela, stages\ship.def, order=1
pedro, stages\Flintstones_House.def, order=1
0Captcave_99, stages\Flintstones_House.def, order=1
sbob, stages\bikinibottom.def, order=1
Patricio BETA 0.81, stages\bikinibottom.def, order=1
Mrincreible, random, order=1
elastigirl, random, order=1
0Marvin_100_DDR, random, order=1
Snake, stages\mgs_heli.def, order=1
ylink, stages\LOZ_TempleOfTime.def, order=1
link_evil, stages\LOZ_TempleOfTime.def, order=1
Falcon, stages\mutecity.def, order=1
pikachu, stages\stadium2.def, order=1
Wario, random, order=1
Pit, random, order=1
projnick, random, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect

mtm, random, order=1
kfm, stages\kfm.def, order=1
kungfustick, stages\kfm.def, order=1
worm, random, order=1
Snakeeyes, stages\Onslaught.def, order=1
cable, random, order=1
vash, random, order=1
giano, random, order=1
kuando, random, order=1
Spawn, random, order=1
nanashi, random, order=1
mr.heart, random, order=1
taffy, random, order=1
wanfu, random, order=1
tamtamss, random, order=1
Vice, random, order=1
Aoshi, random, order=1
genji, random, order=1
setsuna, stages\Village.def, order=1
Sachiel, stages\the_bank_of_a_river.def, order=1
cvs2_leo, stages\arena.def, order=1
guy, random, order=1
gai, random, order=1
Giran, random, order=1
Dadder, stages\GGXX_SLAYER.def, order=1
FeilongNUN1, stages\Bruce_Lee.def, order=1
HN64_UKYO, random, order=1
SLAYER2, stages\RanmaruBG.def, order=1
sol_b, random, order=1
kliff, stages\RanmaruBG.def, order=1
testa, random, order=1
Red_Arc, random, order=1
cvs2_anakaris, random, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect


randomselect
eddie, random, order=1
cvs2_mukuro, random, order=1
SS6_cham, random, order=1
HD_PuppetMaster_Elvaan, stages\PharaonicHD.def, order=1
HD_Paladin_Elvaan, stages\StaticHD.def, order=1
seiyaHR, stages\StaticHD.def, order=1
randomselect
randomselect
ANJI, stages\moon.def, order=1
A.B.A, stages\Village.def, order=1
baiken, stages\GG_baiken.def, order=1
baldhead, stages\GG_baldhead.def, order=1
bridget, random, order=1
chipp_ggx, random, order=1
dizzy, stages\bloom.def, order=1
syous, random, order=1
joh, stages\moon.def, order=1
fau, random, order=1
Jedah, random, order=1
Werewolf, random, order=1
wind, random, order=1
KY_GGX, stages\GOW_GOWCAIZERBG.def, order=1
Yoshitora_Tokugawa, stages\GGXX_BRIDGET.def, order=1
MAY_X, stages\GGISK_PirateFort.def, order=1
OLOF, stages\GGISK_WildemessGravemarker.def, order=1
ONI, stages\GGXX_INO.def, order=1
warakia, stages\kagee.def, order=1
Raven, stages\GGXX_SLAYER.def, order=1
millia rage, random, order=1
Kishima, random, order=1
venom, random, order=1
jam_xx, random, order=1
I-NO(GGXXR), random, order=1
Nero, random, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect


randomselect
0FatAlbert_93, random, order=1
binladen, random, order=1
thor, random, order=1
Winnie, random, order=1
Colonel, random, order=1
ASH_AoD, random, order=1
rambo, random, order=1
Michael-Jackson, stages\aof2robert.def, order=1
Godzilla2, stages\city.def
DukeNukemv1, stages\aof2robert.def, order=1
Dante, random, order=1
Dark Schneider, random, order=1
Baby Bonnie Hood, random, order=1
Baitang, random, order=1
Donald, random, order=1
Master Shake, random, order=1
randomselect
pacman, stages\labyrinth.def, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect

randomselect
DS, umk3_waterfront.def, order=1
RainMO, umk3_waterfront.def, order=1
ReptileMO, stages\mk3_soul_Chamber.def, order=1
Reptilenew, stages\mk3_soul_Chamber.def, order=1
ScorpionMO, stages\umk3_scorpions_lair.def, order=1
cartoon_scorpion, stages\umk3_scorpions_lair.def, order=1
SmokeMO, stages\mk2_pit2.def, order=1
0gf_sub_reg, stages\CN-FrozenCavern.def, order=1
SubZeroMO, stages\kulafactoryanim.def, order=1
NoobMO, stages\mk3_noobs_dorfen.def, order=1
ErmacMO, stages\mk2_armory.def, order=1
CYRAX, stages\mk2_living_forest.def, order=1
Goro, stages\mk1_goro-lair.def, order=1
randomselect
kabal, stages\umk3_jade_desert.def, order=1
kano, stages\mk3_the_bank.def, order=1
Kintaro, stages\mk1_warriors_shrine.def, order=1
shang_tsung, stages\mk3_bridge.def, order=1
mileena, stages\mk2_the_portal.def, order=1
Tenshi_k, random, order=1
Utsuho_k, random, order=1
Youmu_K, random, order=1
Sanae_K, random, order=1
Remilia_K, random, order=1
Mishio_K, random, order=1
Marisa_k, random, order=1
Sakuya_k, random, order=1
Meiling_K, random, order=1
Mokou_K, random, order=1
Aya_K, random, order=1
kagura, random, order=1
RajaaLilith, random, order=1
RajaaMaki, random, order=1
RajaaMech-Hisui, random, order=1
RajaaMiyako, random, order=1
RajaaSion, random, order=1
Sakaki, random, order=1
Yukari, random, order=1
RajaaAmingo, random, order=1
randomselect
randomselect
randomselect
randomselect


randomselect
Combusken, stages\stadium2.def, order=1
Lucario, stages\stadium2.def, order=1
Gengar, stages\MainStreet.def, order=1
poktrai, stages\stadium2.def, order=1
randomselect
Snorlax, stages\MainStreet.def, order=1
iwa-ku, stages\MainStreet.def, order=1
Blaziken, stages\stadium2.def, order=1
Gardevoir, stages\stadium2.def, order=1
Agumon, stages\MainStreet.def, order=1
Veemon, stages\MainStreet.def, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect


randomselect
Cyberbots_Blodia, stages\moon.def, order=1
Cyberbots_Fordy, stages\city.def, order=1
Cyberbots_Guldin, stages\Moon.def, order=1
Cyberbots_Helion, stages\CB-town.def, order=1
Cyberbots_Jackal, stages\moon.def, order=1
Cyberbots_KillerBee, stages\city.def, order=1
Cyberbots_Lightning, stages\city.def, order=1
Cyberbots_Reptos, stages\sf3tsurien.def, order=1
Cyberbots_Riot, stages\CB-town.def, order=1
Cyberbots_Super-8, stages\city.def, order=1
Cyberbots_Swordsman, stages\sf3tsurien.def, order=1
Cyberbots_Tarantula, stages\CB-town.def, order=1
Cyberbots_Vise, stages\moon.def, order=1
wing, stages\sf3tsurien.def, order=1
Starscream, stages\airport.def, order=1
Jazz, stages\airport.def, order=1
Sideswipe, stages\airport.def, order=1
Sunstreaker, stages\airport.def, order=1
Shockwave, stages\airport.def, order=1
Ironhide, stages\airport.def, order=1
Reflector, stages\airport.def, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect


randomselect
Cloud3D, stages\FF7Arena.def, order=1
cloud2, stages\midgarst.def, order=1
Cloud_S, stages\FF7Arena.def, order=1
Tifa_L, stages\FF7-nibelheim.def, order=1
Cid, stages\midgarst.def, order=1
aeris, stages\FF7-aerithchurch.def, order=1
Cactuar, stages\FF7-pyramide.def, order=1
private, stages\98train.def, order=1
predator_W, stages\avsp_BOSS1.def, order=1
Alien_W, stages\avsp_BOSS1.def, order=1
RazorClaws, stages\avsp.def, order=1
randomselect
randomselect
randomselect
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randomselect
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randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect


randomselect
noroko, stages\arremerni.def, order=1
Ella, random, order=1
ananzi, random, order=1
peketo, random, order=1
animus, random, order=1
hashi, random, order=1
shar-makai, random, order=1
jill, random
Freddy Krueger 2, random, order=1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
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empty
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empty
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-DemonsWall, random, order=4;
randomselect
randomselect
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randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
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randomselect
randomselect
randomselect
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-shooter, random, order=2;
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empty
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empty
cursor, stages\stage0.def, order=3;
bonuskun, random, music=sound\Ryu.mp3, order=2;
SymbioteOnslaught, stages\spideymvsc_night.def, music=sound\mvsc_bgm-stage_spiderman-

loop.mp3, order=3;
sandbag, random, music=sound\004n.mid, order=2;
biohazard, random, music=sound\002n.mid, order=4;
mastrhnd, stages\goldensun.def, order=3;
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
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empty
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empty
empty
g64POKEMON, stages\stadium2.def, order=3;
Gyarados, random, music=sound\Pokemon Red_ Yellow_ Blue Battle Music- Trainer.mp3,

order=3;
dragonn, stages\MGZbossRMX.def, order=3;
Car2, stages\carbg2.def, order=2;
poc-mario\metmario.def, stages\MetalMarioStage.def, music=sound\Meta Crystal.mp3,

order=3;
StrengthTraining, random, order=2;
DuckHunt, random, order=2;
DemonsCrest_SOMULO, stages\DemonsCrest_SOMULO.def, order=3;
sf2bricks, stages\sf2bonus.def, order=2
Catwalk, stages\duckkingspecial.def, order=2;
Karate Guys, stages\AOF_LEEBG.def, order=2;
00DARKW, stages\Cathedral_of_Judgement.def, music=sound\002f.mid, order=3;
RobotnikS2, stages\MCZBoss.def, order=3;
DevilG, random, order=3;
dracula, stages\umk3_cavern.def, order=3;
kirin, random, order=3;
justice, random, order=3
bowser-spaceship, stages\Bowsercastlefinale.def, order=3;
DialPal, stages\SpearPillarDialga.def, order=3;
SilverSonic, stages\Sonic_boss_stage.def, order=3;
ShaoKahnMO, stages\karena.def, order=3;
Orochi_Gill, stages\CRYSTAL.def, order=3;
ultraman2, stages\CRYSTAL.def, order=3;
skullman, random, order=3;
ozero, stages\mmxstage.def, order=3
empty
-m-nes_game2, stages\m-nes_stage2 order = 2;
-m-gb_game1, stages\m-gb_stage1.def, order=2;
-m-nes, stages\m-nes_stage1.def, order=2;
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;-----------------------
[ExtraStages]

;---------------------------------------------------------------------
[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 6,2,2,0,0,0,0,0,0,0
                  ; 1 2 3 4 5 6 7 8 9 10
 
;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.

team.arcade.maxmatches = 6,2,2,0,0,0,0,0,0,0
team.coop.maxmatches = 6,2,2,0,0,0,0,0,0,0
                       ; 1 2 3 4 5 6 7 8 9 10

Mit freundlichen Gruß, Bloodless ;)

« Letzte Änderung: 06. November 2011, 22:09:31 von Bloodless »

Offline Bloodless

Antw: MUGEN 1.0 beendet sich selbst wenn ich den Arcade Modus wähle
« Antwort #7 am: 07. November 2011, 16:35:02 »
Hat sich erledigt, Fehler entdeckt.
Hatte statt team.maxmatches=   team.ARCADE.Maxmatches...
umgeändert und jetzt läuft alles.  ;D ;)